

Game developers build games from components, yet the player interacts with a visual and dynamic world that is much more interesting and complex than a sum of components.ĭue to the complexity of modern games, even the most sophisticated QA teams have very limited options to scale the QA testing process. Games are incredibly challenging to test. The package will be unsupported and won't be updated with newer versions of Unity, and our Automated QA email and forum will no longer be monitored.Ĭontinue to follow our development plans on our new Unity DevOps roadmap page. What does this mean for existing Automated QA users?Ĭloud testing via cloud device farm will be taken offline, but local testing features will remain active, and tests will still run in the editor recorded playback, generated tests, and the Test Driver, will be unaffected and should continue to work as intended.

These areas are fundamental to automated testing and will help us provide a more streamlined, end-to-end experience.Īs a result, we’ve decided to put further development of Automated QA on hold, and hope to reassess in the second half of 2022. We’re very excited about the future of DevOps at Unity, and we believe the best approach is to focus our attention for the next year on foundational parts of the pipeline, specifically version control, build, and artifact storage.
